Technology Events Timeline
Use the filters below to select technologies that are relevant to different defence-specific challenges, or that are associated with different levels of disruptiveness, sensory modalities or operational environments. Once you have five or fewer technologies selected, submit to generate a series of comparative technology timeline visualisations.

Collaboration with varied actors (state / nonstate / corporate / NGOs)

Mission planning, logistical and engineering support

Security support

Provide lift/heavy lift to Non-Governmental Organisations (NGOs) and states.

Cooperation with city authorities

Countering biological weapons

Interoperation with partners

Open information sharing

Mass operations

Collaborative space operations

Interacting with automation and autonomy

Utilising swarms

Using sensor-to-shooter systems

Operating with complex ROE

Using long range weapons

Countering CBRN proliferation

Platform automation

Operate in complex, cluttered and contested environments

Operating in complex land environment

Unplanned development considerations

Accounting for megacity requirements

Contested littoral operations

Managing complex space environment

Operation of novel equipment

Exploiting additive manufacturing

Power generation and storage

Using human augmentation

Operating single drones

Conducting cyber operations

Using direct energy weapons

Using rail guns

Using novel RF/MW emitters

Dealing with advanced materials

Processing significant streams of surveillance / intelligence / data and understanding complex systems

Behavioural analytics

Anomaly detection

Big data analytics

Integrating digital information

Exploiting surveillance data

Maintaining cyber situation awareness

Monitoring consequences of biological weapons

Social media operations

Lawfare

Operating in a networked world

Knowledge management and provision of high quality training and education

Acquiring cyber skills

Acquiring advanced technical skills

Acquiring cultural skills

Military education

Cyber training

Capability reconstitution

Preventing skill-fade

Equipment improvisation

Active challenges from 'red'

Countering adversary automation

Electronic Warfare

Dealing with hybrid warfare

Countering cyber attacks

Countering advances in COTS equipment

Eroding technological advantage

Touchscreens
Touch-interactive large objects
Gesture and movement sensors
Handheld controllers
Keyboard and text input devices
Drawing or writing implements
Image recognition cameras
Eye tracking equipment
Physiological monitors
Physical virtual reality control interfaces
Smart clothing and other wearables
Telepresence equipment
Speech-based interfaces
Vehicle controls
Robot controller interfaces
Exoskeletons
Body-integrated interfaces
Smart home devices
Rapid 3D modelling
Haptic feedback equipment
Physical/tactile displays
Visual/light indicators
2D visual displays
3D visual displays
Virtual reality headsets
Augmented reality glasses
Audio indicators
Brain-computer interface
Olfactory interfaces